Why not have 4x, 5x, 6x and even higher as an alternative, as both 1440p and 2160p (4K) monitors are ready and available? Thereby scaling the image by 5x (1600x1000), I can maintain correct, non-stretched but square pixels with a minimum of black borders around the screen.ģx scaling is however the maximum scaling integer in ScummVM as of now. I would prefer the maximum number of pixels my screen can handle without stretching some of the pixels in either width or height. Goblins 3 runs at 320x200, and by selecting 3x as rendering method each pixel is magnified 3 times, making a sharp image at 960圆00.ĩ60圆00 means that there's going to be a lot of black borders surrounding the screen while maintaining a pixel perfect image on a 1920x1080 screen. Let's say I would like to play the DOS version of Goblins 3 in ScummVM. It fills the empty space with black borders. If you look at RetroArch, the use some kind of integer scaler that automatically blows the image up to the Desktop resolution without requiring you to choose how much (2x, 3x, 4x etc) you would like to resize the image. That solution is a bit clunky if you ask me, and when I'm about to change to a different game I may have to change the resolution and so on again. I have myself used a workaround by using OpenGL no-filtering renderer and change the screen-resolution by pressing Ctrl-Alt and + - to adjust to the pixel perfect resolution that is exactly 5x the size of 320x200. Imagine ScummVM with 3x scaling on a 4K monitor, the image would be like a tiny little poster in the middle of the screen.
#Retroarch full screen 1080p#
The image would still be small in size after that if a 1080p monitor is used.Īs of today 1440p monitors are beginning to be the new standard when it comes to PC gaming, and 4K/UHD is at our doorsteps with the massive resolution of 3840x2160. Many of the older games in ScummVM runs in the ancient MS-DOS resolution of 320x200, and by scaling that image up three times the picture only gets enlarged to 960圆00. There is one thing that bugs me with even the newest releases of ScummVM, and that is that the maximum scaling method (without any fancy graphic-improvements) is only 3x. I have used ScummVM for quite some time now I even registered in this forum almost 8 years ago.